All has begun at this page : http://blogs.nofrag.com/Sebultura/2008/nov/17/41641-jeux-video-sparse-voxel-octree-part-2/ which references this post : http://ompf.org/forum/viewtopic.php?f=3&t=904&st=0&sk=t&sd=a A very interesting discussion about the "new" possibilities of Voxel. Moreover, because I try to help on a game editor project, Voxel seems to be a good choice to create an easy-to-use terrain editor. So i look forward and i search post at gamedev.net. I have found these links : http://artis.imag.fr/Membres/Cyril.Crassin/ http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.6961 http://www.crs4.it/vic/cgi-bin/bib-page.cgi?id=%27Gobbetti:2005:FV%27 http://www.cs.unc.edu/~walk/hlod/ http://iit-iti.nrc-cnrc.gc.ca/publications/nrc-48126_e.html http://www.crs4.it/vic/cgi-bin/bib-page.cgi?id=%27Cignoni:2004:ATE%27 http://www.cc.gatech.edu/~lindstro/papers/visualization2002/paper.pdf A tutorial : http://www.flipcode.com/voxtut/ Coming from theses two post...
Self-education is the only kind of education there is.